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L'art de la programmation informatique

Cette série monumentale explore les profondeurs des algorithmes et des structures de données, en faisant une ressource indispensable pour tout programmeur sérieux. L'auteur explique les concepts clés de l'informatique avec précision et profondeur. C'est une œuvre qui non seulement éduque, mais inspire également à l'exploration et à l'innovation continues dans le domaine du génie logiciel. Les lecteurs apprécieront la rigueur mathématique et les exemples réfléchis.

The art of computer programming. Volume 2
Art of computer of programming. Volume 3, Sorting and Searching
The Art of Computer Programming 1-4A
The Art of Computer Programming, Volume 4, Fascicle 0
Art of Computer Programming, Volume 2
The Art of Computer Programming 1-3

Ordre de lecture recommandé

  • The Art of Computer Programming 1-3

    Fundamental algorithms

    • 634pages
    • 23 heures de lecture

    This volume begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently.

    The Art of Computer Programming 1-3
  • Offers an introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. This book summarizes the major paradigms and basic theory of such algorithms, thereby providing a comprehensive interface between computer programming and numerical analysis, and a fresh treatment of random number generators.

    Art of Computer Programming, Volume 2
  • To begin the fourth and later volume of the set, Knuth has created a series of small books called fascicles, which publish at regular intervals as they are ready. Each fascicle encompasses a section or more of wholly new material. Ultimately, the content of the fascicles will be rolled up into the comprehensive, final version of each volume.

    The Art of Computer Programming, Volume 4, Fascicle 0
  • The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design

    The Art of Computer Programming 1-4A
  • 4,5(84)Évaluer

    The third volume comprises the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume I to consider both large and small databases and internal and external memories.

    The Art of Computer Programming
  • The Art of Computer Programming

    Sorting and Searching, Volume 3

    • 800pages
    • 28 heures de lecture
    3,8(5)Évaluer

    This comprehensive guide covers essential algorithms that form the backbone of computer programming. It has educated countless software developers, equipping them with foundational knowledge critical for mastering coding techniques and problem-solving skills. The work emphasizes practical applications and theoretical concepts, making it an indispensable resource for both beginners and experienced programmers seeking to deepen their understanding of algorithms.

    The Art of Computer Programming
  • The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design

    The Art of Computer Programming 1
  • Part of a multivolume work on the analysis of algorithms, this work provides a programmer's introduction to the MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. It also presents material on subroutines, coroutines, and interpretive routines.

    The Art of Computer Programming, Volume 1, Fascicle 1